Take a look, and feel free to post crits and comments. Praise or trash. After all, it's only art.
Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts
Monday, October 22, 2012
Thursday, April 19, 2012
Reto Moto Concepts
I have been looking forward to posting these for some time now.
These images are concepts for Copenhagen based game company Reto Moto's upcoming game, Heroes and Generals.
They are featured in Gamasutra and Edge, so I am happy about the exposure.
And I loved doing them.
These images are concepts for Copenhagen based game company Reto Moto's upcoming game, Heroes and Generals.
They are featured in Gamasutra and Edge, so I am happy about the exposure.
And I loved doing them.
Labels:
concept art,
digital painting,
Environment,
illustration,
Reto Moto
CCP hair concepts
I dug this one out of the pile of old stuff, because I think it is a perfect example of what most of concept art work is about. It is about providing the 3D modellers with clear concepts of what they are going to model.
This one was sent to an outsourcing company in China, but I seem to remember, that our senior character artist spent so much time correcting mistakes, that we might actually have saved time doing it in house.
This one was sent to an outsourcing company in China, but I seem to remember, that our senior character artist spent so much time correcting mistakes, that we might actually have saved time doing it in house.
Tuesday, March 20, 2012
1st post in a loooooong time

So, this is just a speedpainting. I might take it further at some point.
Basically, I have been swamped in commercial work, which I can't show to anyone for a long time. Plus, I am not sure if I want to. The commercial stuff is in a completely different artistic direction, and I would rather keep the content of this blog a little more personal.
So I will try my best to be a little more active.
Labels:
concept art,
digital painting,
illustration
Tuesday, July 12, 2011
Interstellar Marines



Lately I have been freelancing for a small Danish game company called Zero Point Software. I actually used to work for them fulltime a couple of years ago. But now I am back.Here is a few environment concepts that I have done in the past few weeks.
I made an article at the company's Dev Blog, where I demonstrate step by step how I go about creating this type of image.
You can check it out here:
http://www.interstellarmarines.com/articles/development/concept-breakdown-exterior-training-modules/
Cheers
Labels:
concept art,
digital painting,
Environment
Thursday, January 20, 2011
EVE character dump








So this last year I worked as a concept artist for CCP, doing, among other things, concepts for Characters. Mostly the costumes .
The costumes had to be interchangeable between different races, and in different colors. So that was a bit of a challenge, because that ment that I could not go too far in one direction with one costume, because that would mean that it would not match up with the rest of the costumes, and at the same time I had to convey the different cultures for each of the races, and of course make something cool. But it was a lot of fun.
I allways try to broarden my skillset, but I somehow allways end up drawing characters.
For each of the costumes, I had to come up with a highly detailed costume sheet, which I am only gonna show one example of here, so that the outsourcing company in China, who was actually going to build them in 3D had the most help that we could give them. This was timeconsuming, and very difficult, and I am not sure that all that effort really paid off, with all the fixing that we had to do inhouse anyway. But we got it done, and I think the end result looks great. Look up EVE incarna character creator on youtube if you want to see it in action. Or better yet, bo and buy a subscription to EVE.
Labels:
character concept,
concept art,
digital painting
Sunday, January 9, 2011
Character





Sometimes you have to design "normal" clothes for computer game characters. Average Joe type of stuff. It can be a lot of fun, and you have to start thinking about the designs as clothes to be worn by everyday people, and not some elaborate, impractical costumes.
These were never used, but served well as a sort of idea generation.
Labels:
character concept,
concept art,
digital painting
Thursday, October 28, 2010
Turtle space ship

I do not have a lot to say about this one. I was just playing around really, and the piece just sort of happened.
BTW. I just updated the image, after my buddy pointed out that the engine vents looked a bit boring, and I had to agree.
Labels:
concept art,
digital painting,
hangar,
spaceship
Saturday, August 28, 2010
More old stuff





I haven't really had the time to do personal stuff lately, so it's a good thing that I have so much old stuff lying around that never made it to the internet before. Here's some stuff I did at my old job.
Labels:
concept art,
digital painting,
gun,
weapon
Subscribe to:
Posts (Atom)




